Monday, 26 November 2012


This last week, I've been working on the vehicle some more. James from codemasters came back to look at what we'd done, and he gave us some feedback. He said mine could look good with backed lighting, which he showed me how to do. It looks a lot like how UDK lighting works, so I'm setting that up this week. I'm just glad he didn't rip it to shreds!

The shaders we are using are a pain though. I worked all Friday on setting it up and working it out, and by then end of the day my scene looked worse that when we started. One of the other third years told me we were no longer required to use them. But it's always good to learn new things. The alphas are the worst, although I know who to fix them now, so finders crossed I can sort this mess in the week left.

Ok, I'll stop with the complaining now. I've been continuing with that competition. It's been a lot of fun and it's a bit distracting from my actual 3d work. I'm aiming for about 10k tris for this, but I might go up to 15k, it depends how it looks.

As it's nearing the holidays, I thought up a little mini project to do. It's going to be a really low poly hand painted scene, kind of DS/IOS level of detail. I don't have anything like that in my portfolio, and it could add some variety. And if nothing else, practice is practice.

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