This last week, I've been working on the vehicle some more.
James from codemasters came back to look at what we'd done, and he gave us some
feedback. He said mine could look good with backed lighting, which he showed me
how to do. It looks a lot like how UDK lighting works, so I'm setting that up
this week. I'm just glad he didn't rip it to shreds!
The shaders we are using are a pain though. I worked all Friday
on setting it up and working it out, and by then end of the day my scene looked
worse that when we started. One of the other third years told me we were no
longer required to use them. But it's always good to learn new things. The alphas
are the worst, although I know who to fix them now, so finders crossed I can
sort this mess in the week left.
Ok, I'll stop with the complaining now. I've been continuing
with that competition. It's been a lot of fun and
it's a bit distracting from my actual 3d work. I'm aiming for about 10k tris
for this, but I might go up to 15k, it depends how it looks.
As it's nearing the holidays, I thought up a little mini
project to do. It's going to be a really low poly hand painted scene, kind of
DS/IOS level of detail. I don't have anything like that in my portfolio, and it
could add some variety. And if nothing else, practice is practice.
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