The rooftop is coming together now, almost finished it.
Things left to do is to add the sound, and maybe some post processing. And of
course, the ever fun design document
Since last time, I have made a few changes. I've added some
rain, and also changed the fog up a bit, as I thought that I needed some more
weather effects to make it interesting. I didn't use particle effects, mainly
because I was running out of time. To work out how to use it was taking me too
much time, so I followed the method used in this tutorial.
I think it looks
very effective for a simple animated texture. If I have the budget, I will also
add some decal puddles to the floor.
For the skyline, which I thought was looking a bit boring, I
have added some construction cranes, just to give the player something to look
at if they look up. I also though the rooftop would look a bit better with a
chain link fence around it, so that's gone in as well. I've added some
reflections to some of the textures as well, which go well with the rain and
just make everything that bit more shinier.
So there it is almost finished, just got those last things to
do, then I will make a flythrough.
You should defintiely add puddles - it will help consolidate the 'realism' of the rain. If it's raining, we would expect to see puddles on the ground - it's a small thing, but would be noticable by it's absence.
ReplyDeleteI love the roof, with the slight exception of the bricks... they seem a little large for bricks, but not quite right for dressed stone. Might be worth tweaking them to make it more obvious which they are.
Again, it's only a small point but will help establish the overall 'realism' of the scene.
Overall though, really nice work - I'm very pleased.
I put some puddles in there last minute, I'll post up another blog today about the final level
ReplyDelete