It seems I've made it through to the 3rd year. I haven't
changed to a new blog, as I'm not sure if we have to start a new one for the
final major project. So I'm going to keep updating on this one, if nothing else
it will help me organise my thoughts as I go through the last year of this
course.
So let's start with an update. Over the summer I worked with
a team on the Rosslyn chapel project, more details about which can be found
here rosslynchapeldmu.blogspot.com . It was good, and I think I learnt a lot
about high poly modelling and just 3d in general. And it was interesting to use
a new game engine ( we built it in cryengine).
most of my stuff was to do with the roof
I also made some personal stuff, some of which i finished. I had an idea for a
Egyptian tomb level in cryengine, which I just never got round to finishing. It's
all a learning process though. I've also got a few random models, and I made a
little hand painted scene in udk. I was so proud that I managed to make
something like this, it seems such a long way from my first summer project.
learnt how to record video in udk too
I decide over the
summer that I would focus on 3d a lot more, so not so much in the way of paintings
to show, mostly just sketches. With the final year coming up so quickly, I felt
I just needed more practice. I'm not trying to be a concept artist, and I'm not
going to get hired if I can paint but can't make anything 3d.
But on to the third year. We've started the rooftop project,
and that's mostly what I'll be blogging about for the next few weeks. It's a
udk project and it's got a very limited budget (20,000 tris and 32MB textures)
and we've only got 4 weeks. It's going to be a challenge, but I'm feeling confident
that I can make it look good. I may not be the best at this, but I can feel
myself improving with everything that I make.
So what have I got so far? Well this.
still very wip
This is week 1 of
work, and I think its progressing pretty well. I've kept the New York rooftop
thing, but have tried to make it more vibrant. I've spent a lot of time on the
trees, following a tutorial on high poly modelling the leaves and branches,
which ate up a lot of time. They still need tweaking, but I'm happy with them
for now.
Not sure what else to put, So I shall be updating as this
project progresses.
I really liked the hand painted UDK scene. Slightly less effective as the camera got higher up and the world started to seem very tiny, but apart from that, really cute and fun.
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