Developing skills that would be useful in the games
industry. That’s what this course is meant to teach us. But what does that
mean? What does the industry really want? We could be taught learning attributes,
or the other hand we could be taught technical skills.
Soft skills “relate to a person's ability to interact effectively
with co-workers and customers and are broadly applicable both in and outside
the workplace”. This is a really useful to have, but alone it will not get you
a job in the industry; you also need technical skills. Employers have started
looking for people who have these skills, as they tend to work better with other
people. However, this is not really something that you can teach, it’s
something learnt through experience.
Hard skills are “a person's skill set and ability to perform
a certain type of task or activity”. These are technical skills, such as being
able to build a model in 3ds max. These are really usefully, as they are needed
to complete a job.
Making a course that works to train students for the games
industry is really difficult. The field is constantly changing, so students
have to be able to keep on learning and adapting. The quality of work they
produce has to be really strong, as people already in the industry have really
strong technical skills. There also seems to be a conflict from studios wanting
people who are really good at technical skills and people with liberal arts
backgrounds. It is difficult to say what the industry wants, or what it will
want in say ten years time.
The way forward might be some kind of compromise, providing
students with both the technical know how, the ability to adapt and change, and
a good understanding of art fundamentals. Another difficulty is that different
students would like different jobs. Some would like to be concept artists,
others would like to focus more on 3D modelling. It would be difficult to
balance the course to make sure that both sides of things take equal amounts of
the time. The key is balance, to make sure students can get the best of what
they want out of the course.
Soft skills are the most difficult. There is no real way to
teach them. Working as part of a group helps, because it requires good communication.
I’m not really sure how a course can teach or encourage the learning of these
skills. It can however help people adapt to different situations. In an
industry that needs people to constantly keep up with new programs and
technology, this can be replicated in the classroom. If students are constantly
asked to learn new technology, then they will getting better at learning and
not being put off by new and different things.
There is also a pressure from the government side of things.
The course needs a written part to qualify as a BA hons, but this doesn’t fit
well with what we would be working on in the industry. It’s good to keep up
with our writing skills, but in a job it is unlikely we will be writing a
design document.
No comments:
Post a Comment