Firstly, what are the definitions of both creativity and
talent? The two are often interchanged, but sometimes are not used correctly.
Michael Mumford suggested "“Over the course of the
last decade, however, we seem to have reached a general agreement that
creativity involves the production of novel, useful products”. This means that
creativity is making things or solutions that are original and useful. Talent
is a little different than creativity. It’s defined as a natural born ability,
which is above average. Talent is really useful, but personally I also think it
requires a lot of work to get to what most people call talented.
A lot of ancient cultures, such as ancient Greece, China and
India didn’t have the concept of creativity. Art was considered more discovery
than creative. Plato did not believe in creativity, replying to the question "Will
we say, of a painter, that he makes something?” with “Certainly not, he merely
imitates."
The modern day idea of creativity is thought to have originated
from western culture, during the renaissance. During this time there was a big
art movement.
Creativity is often associated with the fields of art and
literature, although it is there in other fields. However, in art and
literature, it often considered enough to have only the originality, and not the
usefulness. This can lead to some confusion in the term creativity. A person
who works in an office (say in logistics) can be creative, thinking up creative
solutions to the problems presented to them.
Creativity is a very useful skill to have in the game art industry.
It is considered a ‘creative industry’. However, I would argue that the
creativity that is needed for these jobs is more the type that needs to produce
things that are both useful and original. Were as in different jobs, such as
fine art, originality might be celebrated more. For example, Henri Matisse’s
work has a very good use of colour, but his paintings can sometimes be a little
abstract. This is not a criticism, is just that it’s aiming in a different
direction.
Let me put it this way. Children often have lots of
creativity, especially when drawing. They will draw whatever comes into their
heads. But it’s not really something that you can take and present to an art
director. Drawings that we need to make have to be founded in reality. This
adds a lot of rules, but being creative often means that you can work round constrictions
and still produce something that is original.
On a slightly tangent note, there is an artist, Dave Devries,
who takes children’s drawing and repaints them. The result is slightly disturbing,
but shows off their crazy ideas really well.
In the games industry, I think creativity can be shown in
different way. It could be an original art style. Or it could be a new gameplay
mechanic. It could even be a fantastic score. Best of course would be a
combination of things. Sometimes the bigger AAA titles can get a bit samey,
sticking to formula because it is guaranteed to make profit. But taking risks
and producing something a bit more creative can make something new, innovative
and fresh. This is something that, in my opinion, the industry needs.
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