Thursday, 9 February 2012

Interactive Design



At first, arcade games had simple controls. You would usually have a joystick, or maybe one or two buttons as well. Nowadays, with the emergence of consoles as the main game systems, controllers that use many more buttons and usually two analogue sticks are the norm.

One of the first things I thought of when starting this task was this, the Nintendo power glove for the N64.


It sounds on paper like a good idea, controlling the game with your movements. But it was so poorly executed that it just made the games difficult to play. Each game needed a different code entered on the glove, which was overcomplicated.

How The powerglove was ment to be


Currently, motion control has had a comeback. And once again it was Nintendo with the wii console. This was extremely successful, as the wii outsold other consoles on the market despite its lower graphical capabilities. One of the differences could have been that the power glove is that the wiis controls are easy to use and actually work. Most people can just pick up a controller and go. However, some people have criticised that not all games need motion control and that it is just a gimmick.

Both Sony and Microsoft have also brought out their own motion control accessories. The move on the playstation 3 has been criticised as being a rip off of the Wii controller. The Kinnect for the Xbox 360 is a bit more inventive, as it uses the players bodies as the controller, but is still now as wide spread as the games that use the wii remotes motion controls. The real question is why. It could be because of a changing market, with a move towards smart phone games. It is also possible that its because the wii has gained a more mainstream following, with people who would not usually play games owning this console. Or it could be a price factor, the wii being cheaper than the other two motion control options.

There is also the emergence of 3D. A new type of 3D is used currently, and 3D TVs have been on sale a while. However, even though some games are compatible with 3D, the hefty price tag has dissuaded some gamers from investing. There was also issues with the 3DS, with some players reporting that  'the console had left them feeling sick, suffering briefly with blurred vision and dizzy spells'. Personally, I don't think 3D in games will last long.



Most people think in the future we'll have minority report style computers, and that maybe that's what our games will be like as well. However, I think that its possible that things could be getting too complicated. I know that my mum can't use a playstation controller, it's something people that have been playing games a while take for granted. If things become more complicated, then it may  alienate the mainstream audience.

 The future

Another way things could go is that consoles become obsolete. Some people think that playing games on smart phones is going to be the future of gaming. These mostly use touch screen technology  . Of course, things could go all futuristic with guns and other specialised controllers, but the problem is that these ways of playing can only be used for one type of game. If you had a cockpit of a plane in your front room, then you can't exactly play a plat former with it. 
 at this point you might as well buy a plane

Although I still hope they hurry up and build that computer from minority report.

 This is how I want to build things in 3Ds Max

http://www.bbc.co.uk/newsbeat/12970809

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