Project outline
The game is a cop game, based in near future New York. The main character is up against criminal gangs. The game is heavily action based, and is a FPS. It will feature mostly shooting sections with a little bit of interaction with ncps. It will be cross platform next gen, (playstation 3, xbox 360 and pc) and aimed at an audience of males aged 16 to 25. The style will be realistic and the game play will be fast paced. This game will need to use 3DS Max to build the assets and the level will be built unreal engine. Photoshop will also be needed to create the textures in the game, as well as other possible programs such as crazy bump to create normal maps.
Lead Character
The lead character is around 45 years old. He has short brown hair with flecks of grey. His eye colour is also brown. He is also fairly stocky, and not very tall. On his arms are scars from his service in the force. He has been with the police for a long time and it shows in his stance and his looks.
10,000 triangles
texture 1024x1024 x2 with specular and normal maps
rigged with a skeleton with no more than 25 bones
NPC
police officer, age 30, male. A squad mate of the main character. He is younger, with slightly longer hair, which is coloured blonde. His eye colour is green.
5,000
texture 1024x1024 with specular and normal maps
rigged with a skeleton with no more than 20 bones
Vehicle
squad car
a standard patrol car. Its slightly updated from modern day versions, with the insides featuring computers and other technological updates. It is slightly worn, with scratches and some mud spattering.
5,000
texture 1024x1024 with specular and normal maps
Environment
Club/ bar located in SoHo. The building is relatively old, and the club is up market. However, a fire fight has broken out between two rival gangs and the police have been sent in to gain control of the area. The club is in a mess, with the area covered in bullet holes and smashed up furniture. The bar has a heavy art theme and will feature some destroyed canvasses and lots of paintings. The style of the bar is modern, which clashes with the older style outside.
20,000 triangles
texture 1024x 1024 with specular and normal maps.
Prop
this prop is the bar. It is made of metal with a glass worktop, which is extremely polished.
2,000 triangles
texture 1024x1024 with specular and normal maps
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