Thursday 27 October 2011

Treasure chest


It’s the first of the three 3d projects we’ve got this semester. I’ve been posting so much about visual design that it seems strange to be writing about game production. This project was where we were given a piece of concept art and were to build a model from it. This was the painting we were given:



And this is a render of my model:



I tried to keep things similar to how the concept looked, even though we were allowed to change things. The legs were the trickiest things to do, as they are a fiddly shape. I’m not 100% happy with the texturing though, I think I could have unwrapped the model better and packed the UVWs more efficiently. I also made a little environment, a cave, to put my finished chest in.



After this project, the next one is the trash project. I’m going to try to build this one quickly, so I have time to build the most difficult model, the self portrait.

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